anti-accent
anti-accent keeps everything soft, except one permitted thunderclap per window.
Late Feldman earns its rare fortissimo by withholding it: after long stretches at a murmur, a single loud attack rearranges the whole room. This effect is that economy as a governor. Every note-on above level is pressed down to it, except that once per rolling window of every one loud note passes untouched: the first candidate to arrive after the window has elapsed since the last allowance (the very first loud note of a performance is allowed, nothing having been spent yet). Notes at or below the cap pass untouched and never spend the allowance.
The window rolls from the last thunderclap, not from a wall clock, so the indulgences space themselves against the music rather than the minute hand. The effect is fully deterministic, the same playing getting the same thunderclaps; seed is reserved for future selection modes and currently draws nothing.
Parameters
Section titled “Parameters”every= takes a duration string like "30s", or beats= against the tempo, never both; it must come to at least one second. See Time and tempo.
| Parameter | Type | Default | Range |
|---|---|---|---|
level |
velocity | 30 |
1..=127 |
every |
duration string | "30s" |
at least 1s |
beats |
number | none (instead of every) |
finite, at least 1s once resolved |
seed |
integer | 0 |
any unsigned 64-bit value |
Example
Section titled “Example”input "Roland"output virtual="miditool Out"
anti-accent level=30 every="30s"Play as wildly as you like: it all comes out at 30 or below, and roughly twice a minute your loudest impulse actually lands.
Try this
Section titled “Try this”Stretch the window until the thunderclap becomes an event you wait for:
duration-lottery seed=5 mean="2s" min="500ms" max="8s"anti-accent level=24 every="90s"Long dealt tones at a murmur, and every minute and a half the piece is allowed one outburst. Notice what your hands start doing: knowing the allowance has recharged, you begin placing the loud note, which is exactly the discipline the effect is imitating.